1/7/2024 0 Comments Triangle strategy developerFirstly, the game’s grid-based terrains grow increasingly intricate and varied over the campaign, featuring different altitudes and hazards that shake up the flow of battle quite nicely. If it ain’t broke, don’t fix it.Īnd that’s not to say that Triangle Strategy doesn’t offer a few fun wrinkles of its own. They’re pretty standard, admittedly, as is their progression systems, but it’s through that simplicity that Ardink creates rock-solid, engaging battles. In other words, you’ll be using various class-based units, ranging from heavy-hitting sword users to more nimble mounted knights and spellcasters. On the contrary: it’s tried-and-true Tactics-style turn-based combat in all of its glory. Where Triangle Strategy isn’t quite as innovative is in its core strategy combat, but that’s also not a bad thing at all. These all have a tangible impact not just on the inevitable endings you get, but the various level and combat beats that you hit on the path to them. When compared to Triangle Strategy, which made the baffling choice to makes each character’s story disconnected from one another, the Scales of Conviction system is all the more engrossing. It’s a remarkably smart way to involve the entire party while rewarding you for understanding their points of view and trying to appeal to them accordingly. ![]() What this means is that coming to a decision yourself is only half the battle: you have to actually try to convince your allies through dialogue. Rather brilliantly, key decisions that Serenoa has to make must be agreed upon by the majority of the party. Nowhere is that more apparent than the ‘Scales of Conviction’ system, Triangle Strategy‘s approach to story-altering player choices. While the main cast is somewhat bland, there’s a surprising amount of nuance to the supporting cast, creating a complex central conflict that actually challenges you with tough, morally grey quandaries. Nowadays, anything that features a fantasy-based setting with warring classes will inevitably be compared to Game of Thrones, but that’s actually appropriate here, and not just in a surface-level way. ![]() While Triangle Strategy never quite manages to strike that balance, your patience with the game will nonetheless be rewarded as you slowly unravel its rich narrative. As someone who grew up on original PlayStation JRPGs like the Final Fantasy series, or even modern games like Fire Emblem: Three Houses and Persona 5, I’m no stranger to dialogue-heavy games, but those, at least, feature a better mix of cutscenes and gameplay. For context, in the span of the first nearly two-and-a-half hours, I encountered just a single battle: the tutorial. It doesn’t help that many side events just consist of more people talking. That’s because Triangle Strategy has an incredibly plodding opening stretch that makes it difficult to get into, replete with lengthy cutscenes and woefully stilted voice acting. Now, that’s the CliffsNotes version it’ll take quite a while for that to all unfold in-game. To further unite the people, Glenbrook noble Serenoa is set to marry Aesfrost princess Frederica, before a new conflict threatens the lands and drags them all into its centre. The game takes place in the continent of Norzelia, in which three kingdoms - Glenbrook, Aesfrost, and Hyzante - once fought over resources but have since formed an uneasy alliance. As soon as you boot up the game, you’re greeted with narration setting up the premise. A demo is currently available on the eShop.īig thanks to centurionnugget and Jarop for contributing to this post.One of the main issues holding Triangle Strategy back, however, is apparent right from the start: the pacing. Project Triangle Strategy is due out for Switch in 2022. The game won’t be out any time soon, but when can we expect some news about it? Which character is the most popular among the development team? And for what reason? We’re also polling players on the choice they make through a feedback survey. Which did the development team choose on their first try?ĭifferent members got to try the game at different points, but as of March 2 the survey looks something like: The demo presents players with a tough decision: Protect Roland and fight or surrender him to the enemy. There were many more (characters) than the number of jobs in Bravely Default, so it was hard work… ![]() Drawings in the game are divided among all team members, but all designs come from by Mr.
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